The VR industry is currently trying to prove itself to the market by pushing its products to consumers and praising the value-adds like a used car salesman, without imparting a bigger picture, story, or context that would otherwise instill genuine meaning for why this particular emerging tech is so important to us as a society. WebVR’s ability to turn the simple browser into a vehicle for building the immersive web, and eventually the Metaverse, is what makes it so exciting.
What is the metaverse? It’s Philip Rosedale’s second crack at playing god—at least in the virtual sense. Rosedale created his first virtual world, Second Life, in 2002. Now, he and his new company, High Fidelity, are building another world in silica—and this time, they’re thinking on planetary scales.
In this article, which is part opinion and part pledge, Rod Furlan will share the tenets for what we perceive as an “ideal” implementation of the metaverse. His goal is not to promote our work but to provoke thought and spark a conversation with the greater VR community about what we should expect from a real-world metaverse.
During a presentation at the GamesBeat Summit today in Berkeley, Epic chief executive Tim Sweeney explained that the “metaverse” — the concept of an equivalent digital reality that people exist in simultaneously with the real world — is nearly viable.